It's Nice That

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Heavy III, featuring names such as Gregory Halpern, carries on the publication's conversations between beautiful photography and engaging writing from environmental destruction to feminity.

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pcmag

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Do you have an old smartphone lying around? Repurpose it! There are a number of ways you can reuse that old mobile device.

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Wallpaper*

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Vinyl records have been technologically revisited in recent years. ‘The Library of Dangerous Thoughts’ has artfully contributed to these developments with its new audio project, aiming to raise awareness around censorship, using radiography film and fe…

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It's Nice That

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For a few weeks now, the It’s Nice That studio – and we’re sure the studios of others involved in the worlds of publishing, design, fashion, or anything creative really – has been abuzz with the news that _The Face_, the iconic British style magazine that redefined youth culture, is coming back. Today, the creative team behind the relaunch has been announced.

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It's Nice That

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26,000 people have been surveyed by paper giant G.F Smith to work out exactly how we attach specific emotions to specific colours.

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It's Nice That

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The British Nigeran artist's massive book-based exploration of identity is now open to the public at the UK's most-visited museum.

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It's Nice That

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Monotype's type director and lead designer on the new Helvetica Now discusses the design process behind the new typeface and sheds light on the cultural phenomenon that is Helvetica.

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It's Nice That

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Photographer Marco Arguello travels to Gujo Hachiman in Japan to document the “artisanal craft” of designing and making fake food.

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Wired

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Lego's newest STEM set uses bright colors, friendly shapes, and a simple coding environment to get 11- to 14-year olds into robotics.

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It's Nice That

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You can’t have failed to notice that Brexit hasn’t gone as smoothly as many of us would have liked. Back in June 2016 – when the world was young and it felt like we had our entire lives ahead of us – leavers and remainers alike hoped the situation would resolve itself quickly, effectively, and amicably.

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It's Nice That

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Paris-based designer Mathilde Gaussen celebrates those who changed the face of criminology with new investigative methods.

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Wired

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As we read, our eyes reveal what words go together, and which are the most important. Researchers are applying that data to help neural networks understand language.

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It's Nice That

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Director and graphic artist Nicolas Ménard has done it again. And this time it comes in the form of a one-minute stop-motion animation, shot entirely in-camera featuring hundreds of miniatures for Mexican beer brand Corona. Arguably one of Mexico’s most recognisable brands, the film is narrated by Gael García Bernal and shows how Corona is intertwined in Mexico’s history.

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Swiss art direction and graphic design studio Neo Neo, made up of Thuy-An Hoang and Xavier Erni, has recently updated its website and with it, the pair reveals several new projects displaying their systematically precise approach to graphic design.

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fastcompany

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A team of designers and engineers from University College London are trying to bring bioremediation to wall tiles.

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It's Nice That

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Collletttivo is self-described by its members as “something we haven’t yet been able to define.” A type foundry built on an open source philosophy — where designs can be modified online by others — the collective is “an aggregation of people doing a variety of things that revolve around typography.” Established in 2017, Collletttivo started as an online type portfolio where its early members could share their design experiments. Since then, the group has condensed into a smaller but more active collective of seven Milan-based creatives working on projects, workshops and talks, not to mention several other designers who have released their typefaces on the website which are available to download for free!

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Design Curial

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Retail has had three phases, according to Katelijn Quartier, who heads the Retail Design Laboratory at Hasselt University in Belgium. ‘In Retail 1.0, the manufacturer was in charge and no designer was needed. Retail 2.0 was a phase where the retailer was in charge but hired an architect or interior architect to design the store following the brand’s or retailer’s ideas,’ she wrote in Retail Design, Theoretical Perspectives (Routledge). We have entered ‘Retail 3.0, a time when the customer is more and more in charge… This asks for much more from a designer than to translate a retailer’s identity into a store design and goes beyond mere functionality and efficiency – even more so now that a commodification of products, brands and retail is occurring’.

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